Introduction
Home
Team Setup
Match Setup
Game Setup
Lineup Setup
Starters & Subs Setup
Taking Stats
Action Buttons
Set Attempt Tracking
Set Assists
In-Game Reports
Point Log
Methodology
WebReports & Analysis
Video Indexing
Support & Contact Info
Introduction
Thanks for installing the fastest volleyball stat app. Why is speed important? Because volleyball is a fast sport with a lot of touches to track. SoloStats Live allows you to train your thumbs and gain muscle memory so you can do heads up stat taking and not miss a touch.
We've designed SoloStats Live to fit on a smartphone. We also bring up the next buttons to you, rather you search for the them. By doing so, we've reduced your choices and increased your speed.
Once you've gone through setup, practicing taking stats for your team. By placing your most frequently active players in easy to reach button locations, you'll quickly be able to keep up with the action. Let's get started!
For the latest help files: click here
Home Screen >
Home
The Home screen has two sections - Capture is where you setup your team and Take Stats while Reports, Insights and Live Broadcasting is where you will see your stats. These stats come from our server or WebService.
Before setting up to take stats, we recommend that you create an account with us, so that you can start your 30 day free trial to get Reports, Insights and Live Broadcasting. Tap either Login or the WebServices Panel.
Once you've registered, you'll be able to see all the stat reports that result from your stat taking.
For the latest help files: click here
< Intro Team Setup >
Team Setup
SoloStats lets you set up multiple teams to stat because we know that many of you coach more than one team.
To set up a team, go to the Your Teams page:
1. Press the New button at the top of the Your Teams page.
2. Enter your Team Name and League/Organization name.
3. Enter your player's jersey numbers and names.
4. Select your team's level and gender.
5. Press the Save button.
IMPORTANT: All stats in SoloStats are based on player number. For example, if you changed player
#12's name from "Karen" to "Mary", SoloStats will still treat player #12 as the one person. Whereas, if you changed Karen's player number from #12 to #29,
SoloStats would treat these as two different people.
For the latest help files: click here
< Home Match Setup >
Match Setup
SoloStats lets you set up and stat an unlimited number of matches for every team of yours.
To set up a match:
1. From the Your Teams page, press the Matches button on the team you want to stat. The Matches page will be displayed for the team you selected.
2. Press the New button at the top of the Matches page.
3. Enter your opponent's name.
4. Enter the venue of your match. Later, this will enable you to easily aggregate all the data for a single tournament.
5. Press the Save button.
For the latest help files: click here
< Team Setup Game Setup >
Game Setup
SoloStats lets you stat up to 5 games per match.
To set up a game:
1. From the Matches page, press one of the game number buttons in the match you want to stat. The Game Setup page will be displayed for the game you selected.
2. Select which team will be serving first in the game.
3. Select your starting rotation (see About Rotation Numbering below).
4. Select the rotation numbering convention you want to use (see About Rotation Numbering below). When you save the game, whatever you chose will be the default setting for the next game you start.
5. Tap Setup Team to go to the Lineup Setup page.
About Rotation Numbering
There is some confusion about the term "Rotation 1". Many people think this means your "first rotation" when you start the game. This is not true. Rotation 1 is actually a specific formation and refers (in both the United States and International rotation numbering conventions) to when your primary setter is in the right back position on the court.
Using the United States rotation numbering convention, Rotation 1 is when your primary setter is in the right back position. Rotation 2 is when s/he is in middle back. Rotation 3 is when s/he is in left back. Rotation 4 is when s/he is in left front. Rotation 5 is when s/he is in middle front. Rotation 6 is when s/he is in right front.
Using the International rotation numbering convention, Rotation 1 is when your primary setter is in the right back position. Rotation 6 is when s/he is in middle back. Rotation 5 is when s/he is in left back. Rotation 4 is when s/he is in left front. Rotation 3 is when s/he is in middle front. Rotation 2 is when s/he is in right front.
For the latest help files: click here
< Match Setup Lineup Setup >
Lineup Setup
The Lineup Setup allows you to setup your team and label it so that you can reuse this Lineup for other Games and Matches.
To set up a Lineup:
1. Enter the name of this Lineup. If you use a variety of Lineups, be descriptive.
2. Tap Setter 1 and player list will appear. Tap the person you want as your Setter. If you have a second setter tap Setter 2 and choose your second Setter. Select Rotations that each Setter will be the primary Setter.
3. If you use a Libero, tap Libero 1. If you use two Liberos, tap Libero 2.
4. Determine your serving order by placing the player in each rotation. Again, remember Rotation 1 is not necessarily the first server. Once you've designated your servers by Rotation, the Starting Rotation and which team serves first will determine who your first server will be.
5. Tap Setup Lineup to select Starters and Subs.
For the latest help files: click here
< Game Setup Starters and Subs Setup >
Starters and Sub Setup
Select the Starters and Subs for this lineup.
1. Drag the Starters in the left two columns marked Active. Put your most active players in the bottom row (other than Libero).
2. Drag Subs in to the Subs column in the middle. Place Subs in the same row as the Starters they will replace.
3. Make sure to drag all the eligible players into the Sub list.
4. Tap Save. Tap Save again to save your Lineup.
5. Tap the Capture Tab to begin taking stats.
For the latest help files: click here
< Lineup Setup Taking Stats >
Taking Stats
Press the Capture tab at the top of the Game Setup screen to start taking stats.
Stat Fast with Thumbs
Like texting, use your Thumbs to go fast. Place frequently tapped players under your thumbs. Memorize your player locations, stat Heads Up and don't miss a touch.
The Libero Shortcut Button
The Libero typically subs for two players and will move locations as you sub. This makes it difficult to remember during the match. The Libero Shortcut button is fixed at the bottom left.
Press it to select the Libero regardless of the location in the Active Player buttons. This makes it possible to remember where your Libero is and stat Heads Up.
Best Player Locations
Think about locating your most active players in the lower buttons. If you use a “standard” offense where H1, H2 and Libero receive the serve, consider the locations in the photo. Make it easy to tap your key players by placing in the lower buttons.
In this example, the Middles are at the top. The Libero has subbed for one of the Middles. The Setter and Oppo are in the center buttons.
Substituting Players
Tap the inactive player you want to bring on the court. Then tap on the active player you want to sub. In this example, #8 Defensive Specialist subs for #3 Outside Hitter.
The substitutions are counted automatically. For convenience and a reminder, place the Sub next to the Active Player the Sub will replace.
The Score
The score will start at 0-0. A red dot will appear next to the score of the team that's serving. A red dot will also appear next to your team's server when your team has the serve.
If at any time, you need to override the score or the team that's serving, just press the blue or pink US or THEM score buttons. A window will open for you to make the adjustments.
The Current Rotation
The rotation number next to the score will start with what you entered on the Game Setup screen. It will automatically update as you take stats.
If at any time, you need to override the current rotation, just press the gray Rotation Number button and a window will open for you to make the adjustment.
Servers
SoloStats will badge the current with a Red Circle and the Rotation Number. Tap this player to stat the serve.
Capturing Stats
To capture stats, tap the player who touched the ball. The screen will change to an In-Rally Stat page where you can select the action type.
Capture Screen Sequences
After tapping the player, the next screen will change depending on if it's after your Serve, Receive or the touch in the rally.
For the latest help files: click here
< Starters and Subs Setup Action Buttons >
Action Buttons
Buttons are colored to make it easy to tell what kind of touch you are recording. Gray buttons are in-rally touches that do not stop play such as digs.
Colored buttons result in a point. Green Earned buttons - Point Gain. Red Fault buttons - Point Loss. Orange Error buttons - Point Loss.
In-Rally Actions
Over Pass in Play A serve receive pass that goes over the net, back to the opponent's side of the court and still remains in play. If the opposing team makes a kill on the first touch after the ball passes over the net, then use the Receive Error action button instead.
1-Pass A serve receive pass that is recoverable but not settable. The pass will typically go straight up or off the court but not lead directly to an error or point for the opponent.
2-Pass A serve receive pass that is high enough and near the 10 ft line that is reached and set by the setter.
3-Pass A serve receive pass that is perfect. Passed near the net to the right of center allowing the setter to set all options including the quick middle.
Dig A ball that is brought up under control after the opponent's offensive attack. Digs include bringing up tips but do not include easy "Free Ball" returns from the opponent.
Hit Still In Play An attack by your player that is dug by the opponent and brought up under control. Attacks include hard hits, rolls shots and tips.
Block Still In Play A block by your player of an opponent's attack that is kept in play and does not end the rally.
1-Serve An opponent's 3 pass
2-Serve An opponent's 2 pass
3-Serve An opponent's 1 pass
1-Free Ball Pass A free ball pass that is recoverable but not settable. The pass will typically go straight up or off the court but not lead directly to an error or point for the opponent.
2-Free Ball Pass A free ball pass that is high enough and near the 10 ft line that is reached and set by the setter.
3-Free Ball Pass A free ball pass that is perfect. Passed near the net to the right of center allowing the setter to set all options including the quick middle.
Earned Actions
Ace A serve that results directly in a point. Typically untouched or passed in an unrecoverable fashion.
Spike The hitter spiked the ball for a kill.
Tip The hitter makes a soft hit of the ball for a point, typically using finger tips.
Dump A soft hit (as opposed to a spike) or a low set over the net, typically by the setter, near the net that results in a point. This action also counts as an attack attempt and kill in the stats.
Down Ball Hit An overhand hit made by a player while standing on the floor.
Block When a player blocks a ball for a point. If two players blocked the ball, enter a Block for one player follwed by an Assist for the second player, then each player will be credited with 1/2 block.
Assist After entering a kill (earned spike, tip, dump, down ball hit) or an earned block, you can use this action to credit a player with a set assist on the kill or a block assist. On a block assist, both players who participated in the block will get 1/2 credit.
Important: For all earned spike, tip, and down ball hit entries, the primary setter you specified for the rotation in the Game Setup will automatically get credit for a set assist, unless the ensuing entry is an Assist by a different player. Each of these actions also counts as a kill in the stats.
Error Actions
Serve A serve was hit out or into the net.
Spike A spike was hit out or into the net.
Tip A soft spike attempt that was out or in the net.
Dump A dump attempt that was out or in the net.
Down Ball Hit A standing hit that was out or in the net.
Block A ball touched by a defensive player in a block attempt that resulted in a point for the offensive team.
Whose Ball? Two or more players attempting to play the same ball resulting in an error or untouched ball.
Receive A serve that was not controlled or reached by a receiving player.
Dig A failed attempted by a defender to reach and control an attacked ball (spike, tip, dump, downball hit).
Set A poor set leading to an error by hitter or kill by opponent
Free Ball Receive An easy first ball receive error.
2nd Ball Return A failed attempt to put the ball over the net on the second touch.
3rd Ball Return A failed attempt to put the ball over the net on the third touch.
Important: Spike, tip, dump, and down ball hit errors all count as attack errors in the stats.
Fault Actions
Net A player illegally touched the net.
Ball Handling A player made a double contact or lift while attempting to play the ball.
Under A player illegally crossed the center line under the net.
Over the Net A player made contact with the ball on the opponent's side of the net. This action counts as a block error in the stats.
Foot Fault The server touched or crossed the end line while serving. This action counts as a serve error in the stats.
Out of Rotation Players overlapping or the team was not in the correct rotation, typically the incorrect player was serving.
Back Row Attack A back row player attempted an attack in front of the 10 foot line. This action counts as an attack error in the stats.
For the latest help files: click here
< Taking Stats In-Game Reports >
Set Attempt Tracking
For accurate setter's set attempts, use the "hit in play not from setter" button instead of the "hit still in play button" when the set is not from your designated setter. After entering the Serve or Pass quality, the In-Rally buttons will change. The Assist button will change to "hit in play not from setter".
By using this button, you will accurately track exactly how many sets your designated setter has made during the game. To see the count, go to the Ranking report in WebReports and look at the Setting table.
Set Assists
To track assists properly, if the set was made by someone other than the designated setter, enter the kill - Earned Spike + Player. Then the Assist button will activate. Press this button and the player who set the ball.
In-Game Reports
Live Coach Stats
Full access to stats are available during the match if you subscribe to Premium WebServices. Register to get a 30 Day FREE Trial.
These stats are not only available on the Stat Takers device but the coach can also log in to see these stats Live on his/her smartphone as long as the stat takers device is connected to the internet.
For the latest help files: click here
< Action Buttons Point Log >
Point Log
The Point Log shows the details of every point or in-rally stat you entered.
To view the point log, press the Point Log tab. The columns contain the following information:
Rally The number of the rally when the action occured.
Rot The rotation your team was in when the action occurred.
Stage Whether you were serving or receiving when the action occurred.
Player The player that did the action.
Action Type The type of action.
Action The specific action.
Point To If a point resulted directly from the action, then which team the point went to.
Score The score after the action occurred.
For the latest help files: click here
< In-Game Reports Methodology >
Methodology
You need to establish a methodology for taking your stats so you can use them to improve your players' skills.
We recommend assigning as many actions as possible to your players because you need to know where to focus your attention, and assigning earned actions to your opponent won't help you. For example, instead of giving your opponent an ace, give one of your players a receive error.
Here's a another example. If your setter puts the set into the block and your hitter makes an error, is it a hitting error or a bad set? Again, since you are trying to improve your player's skills, this should be scored as a setting error and not a hitting error.
< Point Log Web Reports & Analysis >
WebReports & Analysis
WebReports is the easiest way to review aggregated stats from a number of matches, particularly after a tournament. WebReports is part of the Premium WebSerices and by registering you will receive a 30 Day FREE Trial.
Ultimately, you need to understand the details of what your team is doing well and what it's doing poorly. You need to find just a few places where you can turn 2 to 3 error points into earned points. Remember, winning 2 points instead of losing them turns a 21-25 loss into a 25-21 win.
By knowing what is going on in detail, you will be able to make positional adjustments and improve specific skills. The more detail you have, the easier it will be to "fix" specific problems. For example, if your team is making a lot of tipping errors, you can focus a lot of time on improving this one skill and eliminate a few lost points per game.
Connecting to WebReports
To view WebReports, first make sure you are connected to the internet, then:
1. Go to the Home page, tap the Reports, Insights and Live Broadcast button and then tap Reports.
2. Select the team you want, then go to the Matches tab.
3. Select the matches or individual games that you want to evaluate. If you want to see how your team is performing by rotation, then it's best to select games where you used the same lineup.
Key Analysis
This section assumes that you did not take any In-Rally Stats.
Rank your players by Plus/Minus points. This shows how they contributed to your team's scoring. Click on the Summary Tab and look at the last column for positive numbers.
Remember that you need to compare players doing similar jobs; e.g. MB1 to MB2. Look for your top point contributors. Scan the columns to see how they are earning points and what kind of errors they making. You may be surprised. Defenders will have negative numbers unless they serve a lot of aces. An active defender may have a lot of errors but may also be getting and saving a lot of balls.
Keep in mind that comparing outside hitter 1 who plays front and back row to outside hitter 2 who plays only front row will lead to incorrect conclusions. Outside hitter 1 will have digging and passing errors while in the back row hence lower total points.
You can also click on the Player tab to see exactly which player skills are resulting in points and errors.
Find your best servers based on their point scoring percentage. This is the percentage of points won by your team when this person is serving. A player with a 75% point scoring percentage means that this player typically serves 4 times and scores 3 points. This player may not serve a lot of aces, but the bottom line is that your team wins points when they serve.
The point scoring percentage for each player is on the Summary Page under the "Serve PtScore%" column. Rank your players by point scoring percentage. The person with the highest percentage is your best server.
It's best to have 6-9 games of data for this stat to be meaningful. Put your best point scoring percentage servers in the early rotations. Early servers will often get an extra round of serving in during a game (less skilled play results in games going 9-10 rotations, more skilled play go 13-14 rotations).
Rank your best hitters based on their "net attack points per game": (kills - errors) / games. This roughly correlates to hitting efficiency: (kills - errors) / attempts. The table shows a comparison of the two stats based on actual data. If you don't have hitting efficiency stats then "net attack points per game" will be a better guide than trusting your eyes. The ranking order is far more important than the values of either of these stats because you will put in your top hitters regardless of the absolute number. In either case, a poor hitting player will stat near zero or negative.
Analyze the side out percentage for each of your rotations. On the Summary tab, scroll down to the bottom and look at the "By Rotation" section.
Your team's ability to side out determines whether you or your opponent controls the game. You want want to be over 50% moving towards 60%. This, however, depends on level of play. A poor serving opponent will "give you" side outs by missing serves.
You can go to the Rotation tab and click "Our Receiving" to diagnose the problems with your weaker rotations. You can also go to the Rotation By Player tab and review the Receiving section to see who is helping or hurting each rotation and the specific skill that is an issue.
For the latest help files: click here
< Methodology Video Indexing >
Video Indexing
SoloStats Video, our video indexing companion to SoloStats, lets you link your game videos with your SoloStats data. You upload your game videos to YouTube, then it takes about 1 minute to synch up the video to your SoloStats data for that game.
Soon you'll have a sophisticated video clip database where you do things like: "See all video clips of Kathy's dig errors across all your games", or "Watch all serve receive errors by Rotation 3". You can search by games, players, rotations, and specific actions. You can also sort your results by game, opponent, player, rotation, action type, score and date.
The stats will point you in the right direction. Our video indexing will enable you to specifically see the problem. And, you'll be surprised at how affordable we've made this capability. If you're interested please contact us at kyle@rotate123.com or visit http://www.rotate123.com/#solostatsvideo
For the latest help files: click here
< Web Reports & Analysis Support Contact Info >
Support & Contact Info
If you have questions or need help or advice for Rotate123, SoloStats, WebReports, or SoloStats Video, just send us an email at support@rotate123.com or visit us at www.rotate123.com .
< Video Indexing